- 1Set up a roomSomeone creates the room and picks the decks and the points goal. Everyone else joins with the 4-letter code, one phone each.
- 2Draw a cardOn your turn, drag the deck to draw. The card shows the dare, what it's worth and the penalty.
- 3Pick your moveDo the dare, pay the penalty, do both or pass. Only the player whose turn it is scores.
- 4Hit the goal, winFirst to reach the points goal wins the night.
Four ways out
- DID BOTHDare + penalty: double points.
- Did the dareScore the card's points.
- Paid the penaltyTake the shots (or the forfeit) and score the points.
- Pass — 0 pts (chickened out)0 points, and your next penalty doubles.
The fine print
- Chickened out again?
- Each pass in a row multiplies the penalty: ×2, then ×4. Any other move resets the streak.
- PAIR
- Picks someone at random to do the dare with you. The points are yours alone.
- EVERYONE
- The whole table joins in, but only whoever drew scores.
- Sober mode
- Swaps shots for forfeits. Turn it on in your account; scoring stays the same.
- Just one phone?
- Add everyone's name in the lobby and pass the phone around.